29 Kasım 2017 Çarşamba

TECHNOLOGY AND TEACHING

 In that blog post, I will continue to introduce some applications or softwares that can be used in classrooms creatively.
Class dojo, is a communication application for the class. It brings together teachers, parents and students who use it to share photos, videos and messages throughout the school day.
About it: https://www.classdojo.com/tr-tr/about/
By giving badges to your students you can encourage and improve their behavior. In ClassDojo, your students become cute monsters. Therefore, you can draw the attention of the students with the rosettes and all the attentions of the students instantly with the avatars of the students. ClassDojo is a free application and has a Turkish language option. You can get the ClassDojo Teacher app for your Smartphone or a Smartboard or a computer with an internet connection.
Edpuzzle, is an application where you can edit videos using any video available on the internet, add your own voice, add voice notes, add questions for your students and check the answers given by the students, and check if you are watching the video you have created. You can upload videos that are in your computer or mobile device as well as you can create videos by adding videos from sources such as Youtube and Khan Academy.

Socrative, is a free web 2.0 tool that you can take an online test as a group, within the classroom or at your own discretion, with instant feedback on questions you prepare, you can do a questionnaire, do an online test, and share your results instantly.
If you wish, you can take the output of the tests you have prepared via Socrative and offer your students the opportunity to solve them in class. Tests can be organized as true-false, multiple-choice, and short-answer. Also, the application can be used in two different ways: Socratic Student and Socrative Teacher. It can be used on both Android and IOS platforms as well as on any Internet browser.

Showbie;  with Showbie, you can create your virtual classroom and quiz your students who are included in your classroom, give homework, check the homework or provide feedback. Students can respond to your assignments by drawing with a pen or writing from the keyboard. You can lock the event when you have finished your homework or quiz time, preventing you from making changes to the past event. You can send content to any class, you can also send a student within the class.
Quizlet; if you want your students to practice the concepts they learn, you can use Ouizlet. You can prepare flash cards for your opponent. Your students will also be able to use these flash cards on their tablet computers and refresh their knowledge. When they select the space race mode, the activity becomes a competition, and from the scores on the side, the student can see their own ranking.

 All of these applications can be used in classrooms according to needs of classroom environment and topics. You can also see class examples of some applications in your area via İnternet sources.

22 Kasım 2017 Çarşamba

TECHNOLOGY AND MATHEMATICS TEACHING


NCTM Position
“It is essential that teachers and students have regular access to technologies that support and advance mathematical sense making, reasoning, problem solving, and communication. Effective teachers optimize the potential of technology to develop students' understanding, stimulate their interest, and increase their proficiency in mathematics. When teachers use technology strategically, they can provide greater access to mathematics for all students.”
 As we see in the NCTM’s position, in the era of today it is necessary and essential to have regular access to technologies which are beneficial in teaching and learning.
 As teachers, which technologies can we use? In that blog post, I will mention these.
 Firstly, I want to make emphasize that in our classes we can use any technology that will contribute our teaching in a positive way that satisfies NCTM’s position. It depends on only the creativity and innovation of teachers. However, there are some softwares, applications or tools that teachers can get inspired from them.
Articulate StoryLine, is a good software to prepare interactive games, content, and quizzes. This software is like an interactive Power Point. With this software, you can teach the topic that you want to teach by preparing a content that provide instructions which they should follow to students and help learning of the topic by following these instructions. On the other hand, with this software, you can give feedbacks to students after asking some questions or giving some tasks.
Geogebra, is a dynamic mathematics software developed for better understanding of mathematics and geometry. Teachers can use GeoGebra to describe mathematical concepts, visualize them, and prepare enriched materials. Dynamic geometry software helps you to create geometric structures and other dynamic figures (eg, function graphs) using a variety of geometric tools and menu items.


Geometer’s Sketchpad, is a dynamic geometry software that is the most widely used mathematical software program in the world. For example, it can easily be shown that the sum of the interior angles will not change even if the triangle type (narrow angle, vertical, wide angle, etc.) drawn by GSP Sketchpad is changed. This allows students to make new inferences from their observations and discover their mathematical properties.

Dreamweaver, is a program for designing and coding a web page. It provides both visual design and code editing tools.
SketchUp, is a 3D Modeling software designed for architects, engineers, filmmakers, game developers, and users in almost every area where 3D modeling is required. SketchUp is also a great tool for teaching geometry. This sites can be inspiring how educators can use Sketchup: http://mathforum.org/sketchup/

Cabri 3D Construction

I will share with you unfolding of a hexagonal pyramid cut by a plane and its construction on Cabri 3D. The file of the Cabri: https:...